Wizard101's school classes include Storm, Fire, Ice, Balance, Myth, Life and Death. If you can conceive it, you can bring it forth, bring it to life. Primary Death/Secondary: Life. This class can also take down defences. Hey guys, this is my second quiz! The Myth School is run by Professor Cyrus Drake. What school you choose will effect which spells you can use and how you will play the game. Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are the shadowy forms of thought made real. Ice School. It is illusion, dreams made real. Myth is imagination. The Myth School will train its student wizards to summon minions. Soloing Wizard101 is not easy at all and requires time and effort. Conjurers have great potential. Do not fret, you are not like the others. Primary: Myth/Secondary: Ice. Primary Death/Secondary: Life. Myth Is Myth The Best Wizard101 School? The school is located in Ravenwood. Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are … There are 7 Schools of Magic in Wizard 101 (you can read about these by clicking their page under the "About" tab), which are: School of Storm School of Fire School of Ice School of Myth School of Life School of Death School of Balance When you Create a Character you can only choose one school to … / / Myth School Celebration and New Bundle! "Wizard101 is a free online game set in the magical Wizard school, Ravenwood Academy. The School of Myth is one of the seven schools on Wizard101. Proficient in quite a few other areas of the game such as gardening, fishing, and most of all monstrology. April 13, 2013 Wizard101 UK. And aside he sits to a school where a wizard of much grim demeanor. You can see multiple endings to a fight, and choose the best route to take. Get Free Myth School Spells Wizard101 now and use Myth School Spells Wizard101 immediately to get % off or $ off or free shipping. Plus Wizard 101 Wiki MOST OF WIZARD101 Myth SPELLS ARE known TO Minions SPELLS, THERE IS 49 myth SCHOOL SPELLS THAT YOU CAN TRAIN 23 OF THEM POINTS, CRAFT 3 OF THEM, GET THE other 24 SPELLS FROM QuestS AND farm FOR 1 SPELL. +25% to the next incoming Myth Damage Spell, -70% to the next incoming Life Damage and Death Damage Spells, Deals 370 Myth Damage to and removes all Charms and Wards from all enemies, -80% to the next incoming Myth Damage Spell, -70% to the next incoming Damage Spell for Minions only, +40% to the next outgoing Damage Spell for Minions only, Sacrifices a Minion to restore 400 Health for self, Sacrifice a Minion to gain 2 Pips for self, Converts the next incoming Myth Damage Spell to Storm Damage for all enemies, +10% Armor Piercing to the next outgoing Myth Damage Spell, +20% Armor Piercing for all outgoing Myth Damage Spells and +15% Critical chance for all outgoing Myth Spells, Deals 520 Myth Damage to target and -35% to the next incoming Damage Spell to self, Grady, Immortal's Lore Pack, Loremaster (The Atheneum), Grizzleheim Lore Pack, Loremaster (The Atheneum), Deals 400 Myth Damage and +25% to the next incoming Myth Damage Spell, Master Yan Kan Kook, Keeper's Lore Pack, Loremaster (The Atheneum), Ninja's Lore Pack, Koto, Master Yan Kan Kook, Loremaster (The Atheneum), +35% to the next outgoing Myth Damage Spell, Converts the next incoming Myth Damage Spell to Storm Damage, Mything Link / Mything Well / Myth Taken Identity, Two Heads Are Better Than One / First Time Collar / Bone to Be Wild / Give a Dog a Bone, Deals 700 Myth Damage to and Stuns the target for 2 Rounds, Long Haired Lady / Check My Machine / Dizzy Miss Lizzie, Deals 320 Myth Damage + 750 Myth Damage over 3 Rounds to and Stuns the target for 1 Round, A View to a Kill / All Your Basilisk... / Basilisk Instinct, Pushes 1 Damage over Time effect to target, No New Land / The Sixth Professor / The Magic of Vassanji, Removes 1 Ward from and deals 50 Myth Damage + 825 Myth Damage over 3 Rounds to target, and +10% Armor Piercing to the next outgoing Myth Damage Spell to self, Deals 930-990 Myth Damage to and Steals 1 Pip from target, Mark Your Calendar / Celestial Reasonings, Removes 1 Ward from and Deals 635 Myth Damage to all enemies, Deals 1,035-1,175 Myth Damage to target and summons an Egg Minion, Deals 840 Myth Damage divided equally to targeted enemies, Deals 1,010 Myth Damage, doubled if the target is stunned or if the caster has at least 3 Stun Shields, Deals 465-605 Myth Damage to all enemies and Confuses target with a 50% chance to randomize their targets for 1 Round, http://www.wizard101central.com/wiki/index.php?title=Spell:Myth_School_Spells&oldid=695057, Bundle Gift Cards, Gift Cards, Elixirs, Card Packs. Wizard101 pvp: Teaching MYTH School a Lesson! Primary: Myth/Secondary: Ice. ... (Myth School and Ice School enemies will most likely use these spells). Back in November, a Wizard101 player asked KingsIsle when they would be releasing new school pets, since there were none in the Mirage update. Primary: Myth/Secondary: Anything is good. Wizard101 sun spells are one of the most important spells in the game, sun spells are all about enchantments, there are 25 sun spells in the game they all are trainable with training points from various trainers in the spiral, here is the sun spells full guide. Walk to the Myth School and do the same thing around Cyrus Drake. The first is as a minion summoning player. Wizard101 Myth School Stickers. With the damage divided up into universal and Myth, wizards can still get a great overall damage increase while also boosted damage from any off-school spells they may use. Do not add any text or images directly to this page. Wizard101: This is my Wizard101 website! Soloing Wizard101 is not easy at all and requires time and effort. Personalize it with photos & text or purchase as is! Hello, I see you are a wizard of death. Myth wizards enjoy a strange set of spells that mostly summon amazing and monsters creatures to do their worst. NOTICE: Most info was from the wizard101 website: www.wizard101.com PLEASE CHECK OUT THIS WEBSITE AND SIGN UP FOR THE GAME! The only problem is that Wizard101 changed the make-up of this robe's stats starting at the level 110+ tier, meaning you'll need a wizard level 100-109 opening the Winterland Pack to get it! Search. Search. Myth is all about the power of your mind, if you can imagine it then you can create it and this philosophy drives Myth Magic. They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. Want more? Death wizards will learn how to heal themselves, not by creating their own magic, but by … Conjurers have great potential. Wizard101 7 Schools of Magic Comparison ... Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name. Myth Wizards eventually get several different types of minions, each with a slightly different function. ... (Myth School and Ice School enemies will most likely use these spells). Take this quiz! Myth School. How much do you know about the schools of magic in Wizard101? They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. Learn IFRS 9 - Financial Instruments. They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. They also have the ability of taking down defenses on other players, so if someone is stacking a bunch of defensive spells, a Myth wizard can get rid of them. Or perhaps life or balance? Would you ace your final exams or have to go to wizard summer school? Free to Play | Kid Safe Game | Contact Us | Free Mini Games | About Us | KingsIsle Home, © 2020 KingsIsle Entertainment, Inc. All Rights Reserved | Legal | Privacy Policy | Terms of Use. Plus Wizard 101 Wiki MOST OF WIZARD101 Myth SPELLS ARE known TO Minions SPELLS, THERE IS 49 myth SCHOOL SPELLS THAT YOU CAN TRAIN 23 OF THEM POINTS, CRAFT 3 OF THEM, GET THE other 24 SPELLS FROM QuestS AND farm FOR 1 SPELL. Wizard City - Ravenwood - School of Myth Click here for area pricing for Wizard City and its locations. Florais de Bach. What is your favorite color? Wizard101 Myth School Stickers 40% Off Ornaments, Stockings, Pillows & More Shop Now > Use Code: BESTOFSEASON *details. Death. The Myth School trains its student wizards to summon minions. The first is as a minion summoning player. Get Free Myth School Spells Wizard101 now and use Myth School Spells Wizard101 immediately to get % off or $ off or free shipping. The students of this school, Thaumaturges, have the highest HP in the game. The colors of the myth school are blue and yellow. The School of Myth is one of the six schools of magic at Ravenwood Academy. Storm? Click Here to Subscribe: http://goo.gl/3MRBPF And on to the next one. Myth Wizards can use their dreams to create illusions and bring them fourth to life. Maybe myth? Which name sounds the coolest? Myth is very good in the early lvls to somewhat the mid lvls. The Myth School trains its student wizards to summon minions. Or death? Myth Wizards eventually get four different types of minions, each with a little different function. To do their worst their dreams to create illusions and bring them fourth to life,! 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